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What is it like to be a guide -where at Steam
Imagine the situation. You go to Steam. Go to the library and choose your favorite game. You are already looking forward to a fun game evening and press “play”. And you knew that besides this button there are others? “Workshop”. And also? Do not remember? How often do you even notice them and use them?
Among these same buttons there are “manuals”. It seems that everything is clear with them, but you ever thought how to write guidelines in Steam? No? And I’ll tell you!
Why and how?
Let’s start with the main question “Why should I write guides in Steam?”.
Here you love to decorate your profile Steam? For example, raise the level, buy backgrounds, set windows? Then this activity will be very profitable. If readers appreciated your work, then they can throw you a reward in the form Steam glasses, which can be exchanged for Animated backgrounds, Avatars, framework for them, as well as on seasonal icon, Which for everyone level (1000 points) Gives you 100 Parts of experience. So you can raise the level over time, and collect to the window. By the way, for the same glasses you can also buy an improvement for display cases. And the beautiful and high -quality guide is not ashamed to put in a showcase in the profile.
Showcase of Gaidov in the profile
And if the leadership was really useful, then perhaps comments with praise and grateful words will form in your profile.
And there are also reasons? Well, you can, at least, show off your friends or just do a good deed. You can even become a local celebrity (only if you do very high quality and the community is not particularly large, and if the game itself is fresh). Moreover, with a bunch of awards, you will definitely look more patho and authoritative. Everyone around should know what kind of elite PC boyar you are.
Okay, they figured out the reasons. How to write a https://jettbet-casino.co.uk/ guide? Yes, easy. You go to the page page under the game in your library, click “Write your own”, choose a theme, icon, tags and language. All. The main thing is that the game by which you write a guide is in your library. If she is not there, you can’t write. The design is intuitive and it is easy to figure it out. Of course, everything is simpler on Stopheim and looks on average better than there, but there is a scope for fantasy in the design. The guide itself is divided into sections. Each has their own title. Each editing is separately. Judging by my experience, the sections are not endless and the information may not fit in one. Sometimes you have to create a second part.
Ideally, it is better to use pictures more often, but do not overdo it. If desired, you can make a really beautiful design.
And how is it with an asset? In the English -speaking part of Steam a bunch of people. This is obvious. It is surprising that the Russian community is not very lagging behind. Typically, Russian guidelines in the second or third place. If you plan to write in other languages, then I do not advise. For example, in Ukrainian, a unit and people there at least. I met so in my comments even Poles.
Survival
Well, you decided to write a guide? Only about what? This is the main problem. If the game is popular and has long been in Steam (For example, the third witcher), then the hell do you write. All topics have long been busy and crowded. There is nothing to add stupidly. You have to either somehow originate or take someone else’s guide and “improve”.
Usually no one is steaming on the design and here you can at least make your beautiful adaptation. Only this is unlikely to help you. The harsh reality is as follows. You can make better than the original 100 times, but no one will need your job, because the original hangs in the list of the most popular or list of the highest rating. Nobody will just notice you. The case is ungrateful.
Suppose you found an interesting topic. She will either be useful to everyone and they will read it in any way, or you need to somehow lure people. Well, or to the extreme, stick with a dozen manuals with a dull copy -paste from Wikipedia (If you are a goat). How to attract people? I need a hype theme, but there is a paradox. If the topic is hype-she has been busy with someone for a long time. You may be lucky and you will have time to write the first. Otherwise, you will only have to hope for your quality, good luck, a mouth and an avatar with some busty woman who will allocate everyone.
The last version of survival is to know the game like your five fingers. Then you can tell something that someone else was unlikely to tell. Especially if it is RPG. There you can at least make a guide to builds on builds.
Okay, I ducked. You can also make a mouth -free leadership. For example, “how to jump”, where you will explain to people for a long time what a gap is and why press it. Typically, such guides collect a lot of lulz and awards.
How we figured out – it’s hard to survive in the guidance of a popular game Gaidodel. Then you have to write guides for not such well -known games, and there is a corresponding return. Less views – fewer awards – fewer points – less profit. The option is also like that.
How to be? You need to find a game that you know and which is in Steam not so long ago. All sorts of indie are ideal with some Itch.Io or games whose exclusivity temporarily threw Epic Games Store. Well, or you can even take a console exclusive, which should soon go to the PC. Sony has recently been often throwing their old games on the boyar platform quite often, and the content is enough for a long time. The main thing is to be in time.
Counselide … you have to become a lightning maccuine in order to overtake competitors. I have a small story about this case:
Remember – do not stick to write guidelines for the sake of profit. Perceive this business as a voluntary contribution to the community, and all rewards are like a pleasant bonus.
Once upon a time, there was no achovka on the Steam in the stimin. They were only in the game itself. Once I noticed that they appeared on the page of the game in the library. Everyone was hidden and did not open in any way. The game simply did not have time to update and there were no triggers for receiving in the game. Most likely they were needed for tests. Without thinking twice, I took Steam Achievement Manager and discovered all the achievements. I saw all the icons and descriptions on receipt a month before their release. I quickly cut out the icons, translated descriptions and wrote the leadership before all. I overtook not only the Russian community, but also the English -speaking. I warned people in advance that achievements have not yet been added to the game. The update itself saw light only after a month. I could only check the methods of receiving and update the leadership. Such a speed.
Is it worth it?
Generally decide it for yourself. For me, all efforts were worth it. It’s always nice to get a comment with thanks. Plus, in a couple of years, I began to receive so much from the manuals that, due to only awards, I was able to raise the level of profile by 15, or even more. Yes, and the hobby is not bad. There is a where to spend time if there is nothing to do at all.
I think you understood what to be a guide -where in Steam. If not, the comments are always open and I am waiting for your advice, wishes and criticism.