mars-war-logs-review-1
Mars: War Logs: Review
RPG is a terribly liberal genre, because it allows you to attribute to itself projects of a very different sense, from Fallout: New Vegas to Final Fantasy. The game just needs to be given the opportunity to choose remarks in dialogs and develop a character over time. And if this is not fully, then you can always sign “with RPG elements” and still remain involved.
It is thanks to this Mars: War logs It seemed interesting. Spiders I was not shy about experiments and showed its vision of the genre, in trailers, portraying the game as something between Assassin’s Creed And “Witcher”: with a complex combat system, widespread choice and interesting directing. The only thing that portended trouble is the digital distribution model, to which publishers usually resort to if they are not sure of the success of the project.
Huge underground worms on Mars are mentioned so often that their absence will soon be considered science fiction.
Martian chronicles
The name does not deceive – the action actually turns on Mars. Alas, on its fairly standard variation: history implies some kind of war, shrouded in injustice, the state and resistance forces. All, of course, against the backdrop of red marines and industrial plants, reminiscent of a dune and Red Faction.
The player for the study honestly stands out a piece of landscape, divided into zones – friendly and not very. In some, all the calm NPCs are located, ready to bargain or offer a quest;They do not expect other characters, they do not like and will meet together, with a particularly big “joy”. It will often not work to avoid this: the locations are mixed so that it is impossible to do without a fight physically, but there is no some division into groups in the game. The reputation is present, but does not affect the “its or foe” system.
Everything is determined strictly at the level of the script. The main character begins as a prisoner with thoughts about the escape, and therefore enemies are either evil cellmates or protection in prohibited areas. After that, you will have to make friends with resistance and lose all confidence in the state, but to get allies who will slide behind the main character and distract attention in battle.
Plot characters for the whole game no more than a dozen. There is no desire to consider them, as well as to remember-original personalities will not come across at all, and more or less entertaining situations will only be in third-party quests. The main line is a low-vocabulary rail, based on spaces-stamps with predictable dialogs. This is interesting only because it is served through perfectly stripped cat-scenes, reminiscent of the recent “Oblivion” style, deliberately beautiful and pathos.
The script may have attracted more attention, if the player was at least a little included in the process. The dialogue system is stingy, “wagging roles” in most cases does not even affect the response of the interlocutor’s replica. For the rest, the conversation comes down to “Come on the quest, let’s talk about the weather – and I’m leaving”. In a number of points, the choice is really to be made, but it means it is no more than in The Walking Dead – everyone will die anyway. And the scriptwriters will ride us on the rails further, deciding that the fact of the choice is more important than at least some consequences.
Only fleeing the “high comfort zones”, in sewers and at police posts, the player will be able to find interesting gameplay components. What is aimed at Mars: War logs, – Combat system and character development.
On Mars – Red
Fights here at the junction Assassin’s Creed and Batman: Arkham City, but even if you went through both of these games, you will not feel at ease. The principles are the same: counterattacks, block and meaningful battle with many opponents at once. Problems in the nuances – a block, for example, is put only at a certain angle, so the back is considered open. The same is true for enemies – “catching” one blow to the back of the head, you can drive the poor to the nearest wall, showering with cuffs.
In the conditions of such “equality” it is really interesting to fight – something like in Dark Souls. Even at an average level of complexity, you will have to regularly reboot, and the absolute loss happens as often as a pure and spectacular victory. The main thing is to know the habits of opponents (there are two types of animals and three types of people in the game), actively use a few special techniques and develop a character in time.
Unfortunately, the developers themselves perfectly understood that fighting in War logs much more interesting than monitor the plot. Therefore, the ratio of gameplay time is significantly shifted: after the prison introduction, which takes a good third of the passage, the amount of NPC is sharply reduced. And the distance between them increases and is filled with dozens of identical opponents. Even if you take into account that once the dead are not reborn, the face turns out too much, the experience falls like snow on a polar night, and the player is systematically tired of monotony.
A trait of a character’s development system, which requires an https://nonukcasinosites.co.uk/neosurf/ unexpectedly serious approach, gives a rest. Useful bonuses add skills, and the update of the wardrobe significantly increases the characteristics – without this you will quickly begin to lag behind your enemies. You have to worry about collecting resources and timely quest surrender: stores in War logs Very conditional, and all uniforms have to “crawl” literally in the heat of the battle. The game has only about a dozen clubs and kits of armor for the protagonist, so that a significant share of time has to carefully improve her favorite stick, adjusting its characteristics to its taste. It’s not worth counting too much on the firing: firearms are an ultimatical solution to problems, and therefore the “barrel” is only one and with forever limited cartridges.
In general, there is another way of passing – stealth. But he, as in dozens of other projects, is screwed very inept and works through. In certain places, opponents meet you in the only possible corridor, or even jump on your head. In addition, no one canceled the fights with the “bosses”, in which, as in the recent Deus Ex, there is simply no alternative to gross power. Therefore, all secrecy disappears, as an element is completely rudimentary – more often the player has to break through the piles of ill -wishers with a battle.
Imagine Mars, in every corner of which you are haunted by an orange color. The fauna of the planet is stingy and has only two types of living creatures. Due to the lack of oxygen, people greatly deepened and lost all personality-they say a lot, but monotonous and boring. And sometimes they don’t even say at all, immediately rushing into battle.
Every third oncoming will be pounced on you with a club (after all, the police police prefer gross physical strength), and you will have to constantly wave a stick in response for ten hours. You can, of course, hide or run away, but it just won’t work – they will kill you, you will boot and get into a fight again. Interesting, of course. But not ten hours in a row.
Pros: Really important development of the character;good combat system;Great roller directors.
Cons: everything related to the plot, dialogues, the social component of RPG;In addition to fights, there is nothing to do in the game.
Mars: War logs
The best comments
“The same recent deus ex”, Despite the significant shortcomings marked by critics (but, however, ignored by you), on SG Received “Amazing”, Moreover, it was finally and irrevocably and was sung as if nothing better happened before that.
Now we see a worthy project, which from a part revealed the same shortcomings that were in the ideologically related DEX. Why are some minuses not revealed in a review of Deus Ex? From what then they are shown here?
But it is worth taking into account that Mars It was created by a microscopic campaign with an even more microscopic budget than Eidos Montreal and 2 more of its development colleagues.
I will finally express my indignation, also noticing that it is not bad at all Mars: War logs receives an equivalent assessment of the one that was placed terrifying in every sense Aliens: Colonial Marines! How could this happen?!
Either recycle the assessment system, or the assessment system, So that in the future there is no such injustice. The same absolute paradox was seen by me (and not only by me) in a review of Dead Island: Riptide, Where the author writes that “Dead Island: Riptide is a good game” and immediately puts it “Proproding”.
Very outraged by the latest reviews! The controversial “disadvantages”, immediately fading under the global “pluses”, cannot so much underestimate the final assessment. I am already silent about the text where no significant problem has been identified and not justified.
Well, aren’t marines? The brainless AI, a slaughterhous boring gameplay, a wretched plot (although, rather, its absence at all), faceless characters, disregard for the original franchise. This is just what comes to mind to a person who did not even play in this discharge of the gaming industry. Mars even has nothing to do with this. And, as for me, the characters are very interesting. One Martian with antennas in the head is worth!) Well, yes, the plot is spinning again around the ubiquitous war, but how many plots have already been spinning around the war, how much more will be – will they become worse from this? The game can be offered not only a fighting.
About the assessment system – you can argue for a long time, so we will lower it. But there is also a text. Absolute dissonance of the description and evaluation not only cuts the eyes, but also the nerves trembling. A five -point systemestrostally cannot cope with such an extensive list of genres and individual projects. It is strange to observe the involuntary bias to individual games and the unreasonable underestimation of some assessments.
Tell everyone in these blogs that PC permissible only on blogs and is written not for the sake of ololo, but to raise the topic.
And why do I have no right to express my point of view? The word “commanding” implies not “thank the author”, but “express your opinion on this subject”. Not always everything should be marmalable, there are heated. I pointed to them.
I do not pursue the goal of “climb into the head” to someone. Everyone who wants to, can score their heads themselves and bite his nails in a fit of rage. I just unsubscribed the personal “I” and do not dare to load anyone.
P.S.: Here in our country everything is so: express your opinion ..
Strange how. You write that the dialogs are boring, there are no characters, the fights are monotonous – and in response “not a single significant problem” to you “.
Once again: there is much that the game, with all the ambitiousness, is constantly rolling into a slasher. And after a few hours – in a boring slasher.
You do not seem to really understand what a “passage” is, although the assessment eloquently speaks for itself. Parts can go through and catch a certain high from this case with a favorable combination of circumstances. Such games are not ashamed to buy on a New Year’s sale in Steam.
What Mars did in two pennies does not give him any concessions.
There is only one significant drawback in Dehr – bosses that are suddenly not allowed to die, except for gross force.
Stopgame assessment system in the form of “garbage”, “passage”, “commendable” and “amazing”, not identical to a 10 -point scale.
If the game is so good that you don’t even want to watch flaws – “Amazing”
If the game has interesting ideas, but there are drawbacks that affect its perception – “Bold”
If you can play the game, but not interesting enough – “Proproding”
If it is not even possible to play the game because of the wildest number of bugs, and if it was possible to run the eyes flows from the visual component- “Garbage”
I passed Mars: War Logs.
The plot is quite adequate. The ending was a little upset (purely aimed at continuing, by the way I hope it will be).
The story of the swarm is interesting, it’s nice to follow it. The scarcity of dialogs is a little depressed, this is true, but otherwise a story without logical holes. The narrative is measured and consistent. The world is well spelled out.
I disagree with the assessment. This is quite “commendable”. Game without 100500 million budgets, gave me 3 pm pleasant time.
To the minuses would add a small number of types of enemies. But the combat system itself is complicated. Passed on Hard and often swearing
In this case, a real Grand Canyon is formed between the “Propriknik” and “Garbage”, which would have to be filled with another assessment in order to form a logical series.
I have already passed the game and I really liked it, Mars: War Logs is worthy of an appraisal (personally my opinion)
And here I am a visual style in screenshots, art and in the rollers so much like that I want to take the game despite very average reviews.
So I will do it at the next sale.
Ahaha, I’m more than sure that 90% of gamers in the CIS first try a pirate before buying a license.
In principle, I agree with you, for example, I do not like the race genre and if the author in his review in a upholstered to the laopekh is stinging to prove that the game is good, I won’t even download it.
The review, whatever one may say, is subjective, for example, Grandfather Island: Ripteid indicated that the game has a stupid plot, well, damn me at least a zombie action in which there would be a complex twisted plot?
Any scales of video games are generally evil, in fact. If you want to know whether the purchase game is worth it, read the text of the review and draw conclusions.
I do not see any dissonance. Kelebro carefully praises a fighting and pumping, but scolds for the plot and the general stinginess of the filling. Where is the dissonance with the word “passage”, which is not a pronounced negative assessment?
I do not see reasons for long disputes here, because the truth is this: to compare games that have different genre, budget, developer studio, target audience, publisher, price-this is stupid and unpleasant business.
It is strange to observe the involuntary bias to individual games and the unreasonable underestimation of some assessments.
And the assessment cannot be objective. A video game is not a mechanism working according to strict laws, it is a creative product. What you liked, could not hook the author, and vice versa. Hence the conclusion – there are no objective assessments.