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The game alone

Games, like any other type of art, perfectly conveys emotions to the viewer. Fear of a strong enemy, enjoying from a rare thing, rivalry with other players.

Loneliness is also included in this list, and probably stands in it apart. Indeed, it is problematic to convey the feeling of loneliness to an outside viewer, especially when there is a layer in the form of a character between him and art.

Below I will give examples from several games and try to understand how games make the player feel lonely and what tricks they help them in this.

I hope everyone was drank antidepressants.

Silent Hill 4: The Room

Start with the classics. The Silent Hill series is famous for its deep psychological games, investigating the boundaries of normal and darkness of insanity. What is the story of James Sanderland.

But even against the background of such competition, Silent Hill 4: The Room distinguished himself. Funny fact: initially this game did not belong to Silent Hill, but the loud franchise beckons and is attracted to classify a good project for it in a little less or less.

What the room was definitely. Without delving into the plot, the events of the game take place in one place – the apartment of the protagonist. Castles that block the passage to the street appeared on the front door, and everything that remains to see the player is a view from the window where strange things sometimes happen.

Of course, in addition to the apartment, there are Vegasinocasino.co.uk other locations in the game, but the topic of loneliness and isolation from the outside world is revealed using this simple tool. Empty and closed hub. Neither the player can see anyone, nor vice versa. Sometimes curious neighbors knock on the door, but we will not be able to give an answer.

Silent Hill 4: The Room is a vivid example of actual loneliness, where the player is literally separated from society with a wall that he is not able to overcome. Deep metaphor covered with a mystical fleur.

PENUMBRA: overTure

Penumbra is one of my favorite episodes. Funny physics, oppressive atmosphere and mysterious plot. Here is a recipe for a good horror. And I thought for a long time what part of it to enter – the first or second?

And stopped at the first. The plot played into the hands, which in the first part hints at the alienation and the absence of anyone within a hundred kilometers.

Briefly according to the plot: a letter comes from the deceased father, which speaks of some mystery in the territory of far Greenland, comes to a young guy. The interested son goes in search of his father and the fact that he “bequeathed” to him.

Horror often beat the feeling of loneliness. After all, if you are not alone, then you are stronger. But in Penumbra this feeling is beaten a little better. Not only are we in the middle of nothing, but also during the gameplay we do not meet a single person.

Traveling through abandoned mines and underground complexes, you involuntarily immerse yourself in the surrounding darkness. And darkness, in turn, covers you the whole review. Best Horror Expirence of all that I felt.

In general, the whole series is a magnificent example of “terrible” loneliness, where the game specially scares you with the lack of help before the impudent threat. There are only you, and someone around the corner.

Inside

Any game Playdead could be recorded here. Both Inside and Limbo perfectly convey the atmosphere of loneliness, but do it a little differently. And if we have already examined the actual loneliness, then limbo is to take a little meaning.

Another thing is INSIDE, which treats the concept of “loneliness” in a completely different way. Yes, here we also travel around the isometric world in proud loneliness, practically not meeting with other people.

More faithful like … we meet, but not with completely “ours” people. Let’s just say that the plot of Inside tells of the post -apocalyptic world where people are “zombie”. Friendly characters cannot be found here. Either the protection and dogs seasoned with some mysticism, or “zombies”.

And in the setting and lies the peculiarity of local “loneliness”. Here the main character is someone else’s. He is not actually lonely, and no one will scare him. He is lonely because he is not “zombie”. So you can show renunciation of society, “social” loneliness.

FAR: LONE SAILS

For sweets, I left the most calm representative of games for lonely. FAR: Lone Sails – a small project from an independent studio, which tells about the adventure in the unknown. Pleasant management, entertaining gameplay and an interesting world in which post -apocalypse weaved and desolation.

The plot in this game, roughly speaking, no. The game begins with the fact that we launch our ship and go forward. This is our only goal. On the way we will have obstacles in the form of small puzzles that we have to decide in order to … go further. And contemplate.

Contemplation is the main part of the gameplay that distinguishes this game from the rest in this list. If before that we were put in an uncomfortable position, scared and made us feel uncomfortable, leaving us alone against fate, then in Far loneliness – beauty, calm and harmony.

This is a melancholy loneliness, which is the highest point of description of this feeling, in my opinion.

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